| Sock Violater
Join Date: May 2004 Location: Washington Age: 28
Posts: 5,454
My Mood: | Next. Within the next few months there will be a new version of Final Insanity (also called RPG Inferno).
This Update is a HUGE Update. It will also unfortunately require all User Data to be erased  ...
But ... In my opinion it's worth it. The new upgrade will actually allow players to explore area's, fight monsters and apparently MUCH more. Below is a teaser I found on the Developers Website
Also .. take notice to the % at the bottom showing how much they are actually revealing about the update .....
This doesn't mean stop playing RPG Inferno. According to the developer you will need the knowledge and skills for the newest version when it comes out. Quote:
Okay, so what your looking for, a feature list of what v3.0 will include.
As you should know from the announcement, we are completely turning a new page, everything is being wiped, so we can start from bottom-up.
Before i proceed i would like to thank Volion and his friends + friend from bioware for providing some great idea's, included with mine and Decado's, we are very excited that the new release will surely widen some eyes. Note: This feature list is currently only in 'planning' stage and is not the 'complete' feature list. Generalization
Starting off in the RPG, you will ofcourse create your character, usual stuff, we havn't really discussed this, so nothing yet to say.
After character creation you will be "kicked" to the default town/city/area. The main setting of the rpg is based on 'Places', these places each contain facilities/activities, such as a town would have shops and Inn's, each shop and Inn would be unique, and areas like caves would give the user the option to camp, and other things. Each 'place' then could be accessed from 1 to another, according to travel availability. You could use a horse & cariage, or simply walk if you don't have the money, the only draw back being chance of being attacked would increase greatly.
Core Features (generalized):
- View current players in place and show current location (ie: "Inside Rivan Blacksmith")
- Shoutbox to talk to current players
- View current wondering monsters (basically a scan system - not fight)
Moving from shop to shop may result in being attacked from a monster, or you may be attacked from a player, unless you are inside a 'Safe Zone', like a hospital, here you cannot be attacked from either monsters or players.
So thats all for the general place format the rpg will be built upon, thats a VERY brief overview, more will come in time when production starts. Shops
Shops will no longer sell stuff as in Items/Spells/Upgrades, instead of buying them, you make them, shop will sell 'Components', these components may be welded together by your character to create an item/spell, crafting specific components and spells does however depend on your characters "Skills", ofcourse as you weld more together, your experience for a skill will increase, causing you to gain a level, opening more combination allowances to explore and use. Craftingis 100% customizable, you choose the components you desire, and you choose the item image, along with the image colour.
The same applies for spells as itdoes items, for upgrades however, you can create 'Enchantments', these enchantments when applied to an item will do something to the item (dependant on the components used to create the enhantment), and just to show it has been enchanted, a glow is automatically added around the items image.
Again, VERY brief, we're not trying to give too much out the moment, more of a 'teaser'. Battles
We're looking to completely re-design the battle ground, we're even aiming to create 'Real-Time' battles, which would mean no refreshing + dynamic attacking. A major addon to the battle ground i will let you know is the 'Team Battle' allowance.
When a battle occurs (by random or by force from a user), other players in that same area as you can view battles in that area, and in doing so they can choose to 'Help' 1 player or the other, this player may then 'Tag' people who have said they will help, swapping them from in battle to 'In Line To Help' so to speak. There will be no limit to how many people can help you, but you will not be able to help a monster (CPU).
Again, VERY brief, i'm really evil huh? More Teasers Items Classifications
Items will be classed upon creation due to the components used to weld, such as "Double Handed" or "Heavy/Medium/Light" (propper names will be assigned to classifications) - Certain classifications will be able to be restricted to classes, like a mage would not be able to use a Double Handed Heavy Axe Battle Attacks Enhancement
Battle attacks will be more refined, where as your able to choose your attack, like attack with weapon in right hand/left hand/both hands, then an additional selection of an attack type, like swift, which would be quick and get your character back into position ready to defend, however inaccurate not inflicting too much damage, where as a slow accurate attack would inflict more damage, however leave your character open to attack, we may also implement attack areas (head/body/legs), in addition allow characters to defend, large sheilds would defend the character in all areas, where as a small sheild would mean your given a choice which area of your character you should defend. So each battle attack type has it's own pro's and con's, and to make it even better, these attack types can be added/edited/deleted in the ACP allowing users to create there own battle ground attacks and make it unique, along with giving restrictions to use certain battle attacks, like you would need a sword to slash your opponent. Monster Obsessions
We found this pretty funny, but we find it makes things a lot more interesting, admins are able to give monsters obsessions, like money or mages, so if a monster was obsessed with money & mages, and you were a rich mage, you would have a greater chance of been attacked by this monster in area's where it is around. Approximate Percentage Of Whole Feature List Explained Here: 3.9%
And yeah .. thats all your getting for now :p
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__________________ Beware the otter, for it is wise and terrible in the same way that bricks really hurt when they are thrown at you.
Albert Einstein:
Two things are infinite: the universe and human stupidity; and I'm not sure about the universe. |