House of Crazed
     
Forums
 
UserCP
 
FAQ
 
Patients
Register Arcade Gallery Groups About
Go Back   House of Crazed > House of Crazed > Website Discussion > Website Updates
P3tz Search Links Contact Us

Website Updates Threads explaining updates made to HoC are located here.

Sponsored Links

Reply
 
LinkBack Thread Tools
Old 06-18-2005, 08:07 PM   #1 (permalink)
Exitilus
Sock Violater
Site Owner
 
Exitilus's Avatar
 
Join Date: May 2004
Location: Washington
Age: 28
Posts: 5,454
My Mood:
Send a message via AIM to Exitilus Send a message via Yahoo to Exitilus
Future of Final Insanity

First of All I've updated Final Insanity. Below is a list of all the Updates I hope everyone enjoys them. They definetely look nice to me

There will be a second post to this thread. If you like Final Insanity you'll want to read the next post!!

Quote:
Battle Engine
Description: The core programming for battles was completely removed, a new battle engine which in code is approximatly 3/4 times smaller than the original is able to run battles of any kind, and allow easier modification.

Other Info: In compliance with the new engine, 99% of battle algorithms/equations have been changed, the link above will display more information on these, giving a basic overview of the new algorithms.

New Battle Design
Description: A new layout for all battles

Itemshop Display Options
Description: Availability to choose to show all items or only those your character can buy.

Hospital Upgrades
Description: Ability to choose if you heal yourself or summon, quick stats shown for your character and summon (including money on hand).
__________________
Beware the otter, for it is wise and terrible in the same way that bricks really hurt when they are thrown at you.

Albert Einstein:
Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.
Exitilus is offline   Reply With Quote
Old 06-18-2005, 08:08 PM   #2 (permalink)
RunsonInsanity
Krazed Addicted Master
 
RunsonInsanity's Avatar
 
Join Date: May 2005
Location: Virginia
Age: 29
Posts: 1,913
My Mood:
Send a message via MSN to RunsonInsanity Send a message via Yahoo to RunsonInsanity
Never played it, but Lisa keeps saying it is Awesome!
__________________
RunsonInsanity is offline   Reply With Quote
Old 06-18-2005, 08:10 PM   #3 (permalink)
Exitilus
Sock Violater
Site Owner
 
Exitilus's Avatar
 
Join Date: May 2004
Location: Washington
Age: 28
Posts: 5,454
My Mood:
Send a message via AIM to Exitilus Send a message via Yahoo to Exitilus
Next. Within the next few months there will be a new version of Final Insanity (also called RPG Inferno).

This Update is a HUGE Update. It will also unfortunately require all User Data to be erased ...

But ... In my opinion it's worth it. The new upgrade will actually allow players to explore area's, fight monsters and apparently MUCH more. Below is a teaser I found on the Developers Website

Also .. take notice to the % at the bottom showing how much they are actually revealing about the update .....

This doesn't mean stop playing RPG Inferno. According to the developer you will need the knowledge and skills for the newest version when it comes out.

Quote:
Okay, so what your looking for, a feature list of what v3.0 will include.
As you should know from the announcement, we are completely turning a new page, everything is being wiped, so we can start from bottom-up.

Before i proceed i would like to thank Volion and his friends + friend from bioware for providing some great idea's, included with mine and Decado's, we are very excited that the new release will surely widen some eyes.

Note: This feature list is currently only in 'planning' stage and is not the 'complete' feature list.

Generalization
Starting off in the RPG, you will ofcourse create your character, usual stuff, we havn't really discussed this, so nothing yet to say.
After character creation you will be "kicked" to the default town/city/area. The main setting of the rpg is based on 'Places', these places each contain facilities/activities, such as a town would have shops and Inn's, each shop and Inn would be unique, and areas like caves would give the user the option to camp, and other things. Each 'place' then could be accessed from 1 to another, according to travel availability. You could use a horse & cariage, or simply walk if you don't have the money, the only draw back being chance of being attacked would increase greatly.
Core Features (generalized):
- View current players in place and show current location (ie: "Inside Rivan Blacksmith")
- Shoutbox to talk to current players
- View current wondering monsters (basically a scan system - not fight)

Moving from shop to shop may result in being attacked from a monster, or you may be attacked from a player, unless you are inside a 'Safe Zone', like a hospital, here you cannot be attacked from either monsters or players.
So thats all for the general place format the rpg will be built upon, thats a VERY brief overview, more will come in time when production starts.

Shops
Shops will no longer sell stuff as in Items/Spells/Upgrades, instead of buying them, you make them, shop will sell 'Components', these components may be welded together by your character to create an item/spell, crafting specific components and spells does however depend on your characters "Skills", ofcourse as you weld more together, your experience for a skill will increase, causing you to gain a level, opening more combination allowances to explore and use. Craftingis 100% customizable, you choose the components you desire, and you choose the item image, along with the image colour.
The same applies for spells as itdoes items, for upgrades however, you can create 'Enchantments', these enchantments when applied to an item will do something to the item (dependant on the components used to create the enhantment), and just to show it has been enchanted, a glow is automatically added around the items image.
Again, VERY brief, we're not trying to give too much out the moment, more of a 'teaser'.

Battles
We're looking to completely re-design the battle ground, we're even aiming to create 'Real-Time' battles, which would mean no refreshing + dynamic attacking. A major addon to the battle ground i will let you know is the 'Team Battle' allowance.
When a battle occurs (by random or by force from a user), other players in that same area as you can view battles in that area, and in doing so they can choose to 'Help' 1 player or the other, this player may then 'Tag' people who have said they will help, swapping them from in battle to 'In Line To Help' so to speak. There will be no limit to how many people can help you, but you will not be able to help a monster (CPU).
Again, VERY brief, i'm really evil huh?

More Teasers

Items Classifications
Items will be classed upon creation due to the components used to weld, such as "Double Handed" or "Heavy/Medium/Light" (propper names will be assigned to classifications) - Certain classifications will be able to be restricted to classes, like a mage would not be able to use a Double Handed Heavy Axe

Battle Attacks Enhancement
Battle attacks will be more refined, where as your able to choose your attack, like attack with weapon in right hand/left hand/both hands, then an additional selection of an attack type, like swift, which would be quick and get your character back into position ready to defend, however inaccurate not inflicting too much damage, where as a slow accurate attack would inflict more damage, however leave your character open to attack, we may also implement attack areas (head/body/legs), in addition allow characters to defend, large sheilds would defend the character in all areas, where as a small sheild would mean your given a choice which area of your character you should defend. So each battle attack type has it's own pro's and con's, and to make it even better, these attack types can be added/edited/deleted in the ACP allowing users to create there own battle ground attacks and make it unique, along with giving restrictions to use certain battle attacks, like you would need a sword to slash your opponent.

Monster Obsessions
We found this pretty funny, but we find it makes things a lot more interesting, admins are able to give monsters obsessions, like money or mages, so if a monster was obsessed with money & mages, and you were a rich mage, you would have a greater chance of been attacked by this monster in area's where it is around.

Approximate Percentage Of Whole Feature List Explained Here: 3.9%

And yeah .. thats all your getting for now :p
__________________
Beware the otter, for it is wise and terrible in the same way that bricks really hurt when they are thrown at you.

Albert Einstein:
Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.
Exitilus is offline   Reply With Quote
Old 06-18-2005, 10:41 PM   #4 (permalink)
Geronimo
Krazed Addicted Master
 
Join Date: May 2005
Location: Private
Age: 34
Posts: 1,572
My Mood:
Sweet...I will have to check that out.
__________________
It was actually fun.
Geronimo is offline   Reply With Quote
Old 06-19-2005, 03:28 PM   #5 (permalink)
Exitilus
Sock Violater
Site Owner
 
Exitilus's Avatar
 
Join Date: May 2004
Location: Washington
Age: 28
Posts: 5,454
My Mood:
Send a message via AIM to Exitilus Send a message via Yahoo to Exitilus
*bump*

Remember to read both of my posts!
__________________
Beware the otter, for it is wise and terrible in the same way that bricks really hurt when they are thrown at you.

Albert Einstein:
Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.
Exitilus is offline   Reply With Quote
Old 06-19-2005, 06:05 PM   #6 (permalink)
Geronimo
Krazed Addicted Master
 
Join Date: May 2005
Location: Private
Age: 34
Posts: 1,572
My Mood:
will this include the Clans or is it a secret?
__________________
It was actually fun.
Geronimo is offline   Reply With Quote
Old 06-27-2005, 12:36 PM   #7 (permalink)
cybastov
kats' british boy toy
Honorary Crazed Psycho
 
cybastov's Avatar
 
Join Date: Aug 2004
Location: England
Age: 36
Posts: 1,470
My Mood:
Send a message via AIM to cybastov Send a message via MSN to cybastov Send a message via Yahoo to cybastov
you do realise I now officially hate you.... the only reason why he is doing this is because I kicked his ass well and truly :P

love some of the potential in this.. keep us all informed
__________________



What doesn't kill you, merely prolongs the inevitable



my page http://www.stov.co.uk
cybastov is offline   Reply With Quote
Old 06-27-2005, 01:49 PM   #8 (permalink)
RunsonInsanity
Krazed Addicted Master
 
RunsonInsanity's Avatar
 
Join Date: May 2005
Location: Virginia
Age: 29
Posts: 1,913
My Mood:
Send a message via MSN to RunsonInsanity Send a message via Yahoo to RunsonInsanity
If I was to play, would anyone be willing to help me with lessons????
__________________
RunsonInsanity is offline   Reply With Quote
Old 06-27-2005, 02:47 PM   #9 (permalink)
TheLoneOne
Krazed Addicted Master
 
TheLoneOne's Avatar
 
Join Date: Jun 2004
Location: Private
Age: 30
Posts: 2,796
My Mood:
Send a message via AIM to TheLoneOne Send a message via Yahoo to TheLoneOne
NOOOO! I have to lost my guy???

well, if it means makin it hellafied fun, sure. I guess I'll survive



Quote:
Originally Posted by RunsonInsanity
If I was to play, would anyone be willing to help me with lessons????
I'm willin to help, if you'll let me
__________________
Is this the part when I'm supposed to give a shit?
Sorry... must've missed it.
TheLoneOne is offline   Reply With Quote
Old 06-27-2005, 02:55 PM   #10 (permalink)
RunsonInsanity
Krazed Addicted Master
 
RunsonInsanity's Avatar
 
Join Date: May 2005
Location: Virginia
Age: 29
Posts: 1,913
My Mood:
Send a message via MSN to RunsonInsanity Send a message via Yahoo to RunsonInsanity
I'm willin to help, if you'll let me [/quote]

Most deffinately, but I can't till after 8pm my time when the kids go to bed! Can you still help?
__________________
RunsonInsanity is offline   Reply With Quote
Old 06-27-2005, 02:57 PM   #11 (permalink)
TheLoneOne
Krazed Addicted Master
 
TheLoneOne's Avatar
 
Join Date: Jun 2004
Location: Private
Age: 30
Posts: 2,796
My Mood:
Send a message via AIM to TheLoneOne Send a message via Yahoo to TheLoneOne
well, I think I should be able to be on then. can walk ya through things
__________________
Is this the part when I'm supposed to give a shit?
Sorry... must've missed it.
TheLoneOne is offline   Reply With Quote
Old 06-27-2005, 02:59 PM   #12 (permalink)
RunsonInsanity
Krazed Addicted Master
 
RunsonInsanity's Avatar
 
Join Date: May 2005
Location: Virginia
Age: 29
Posts: 1,913
My Mood:
Send a message via MSN to RunsonInsanity Send a message via Yahoo to RunsonInsanity
K, looking forward to it. Have to run before these kids hurt one another! LOL
__________________
RunsonInsanity is offline   Reply With Quote
Reply

  House of Crazed > House of Crazed > Website Discussion > Website Updates

« - | Arcade »


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -7. The time now is 06:12 AM.


Powered by vBulletin® Version 3.7.0
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.0.0
Template-Modifikationen durch TMS
Contents from the House of Crazed are copyrighted by the House of Crazed.